College JEOPARDY! Online Takes the Digital World by Storm
As the nation's 14 million college students head back to school, they're not just packing books and laptops – they're also gearing up for the hottest online competition of the semester: College JEOPARDY! Online. This interactive game show, which launched in the spring of 1998, has become a digital craze on college campuses, with over 100,000 students expected to participate in the upcoming fall tournament.
Key Takeaways:
- The College JEOPARDY! Online Fall 1998 Tournament begins on September 14 and is expected to attract over 100,000 college students.
- The site has achieved overwhelming popularity among college students, with over 9 million students spending an average of 5 hours a week on the Internet.
- The competition is expected to heat up this fall, with record numbers of students representing the biggest and smallest schools across the country.
- Companies such as IBM, Citibank, and AT&T are sponsoring this semester's tourney, offering prizes and exciting opportunities to their customers.
- The grand prize winner will receive a complete Sony dorm room set-up, including a 27" Sony Trinitron TV, a PlayStation, and a $1,000 check to donate to an accredited scholarship fund.
- All semi-finalists will win a VIP audition to qualify as a contestant on TV's JEOPARDY! College Tournament.
Statistics:
- More than 9 million college students spend an average of 5 hours a week on the Internet.
- Over 100,000 college students are expected to participate in the College JEOPARDY! Online Fall 1998 Tournament.
- The site has become a digital craze on college campuses, with students competing for bragging rights and great prizes.
- Companies such as IBM, Citibank, and AT&T are sponsoring this semester's tourney, offering prizes and exciting opportunities to their customers.
- The grand prize winner will receive a complete Sony dorm room set-up, valued at over $10,000.
Sources:
- "Rivals Go Head-to-Head in Nationwide Battle of the Brains on Online Playing Field for Bragging Rights and Great Prizes" (Business Wire, September 14, 1998)
- Jupiter Communications, "College Students and the Internet" (report, no date)
- Sony Online Entertainment, "College JEOPARDY! Online" (website, no date)