Development and Usability of AR-SiGaSTEM Module Improves STEM Skills Among Students
The Sultan Idris Education University has been working on developing an augmented reality teaching module called AR-SiGaSTEM to strengthen students' STEM skills. The module uses game simulation techniques adapted from traditional games to make learning more engaging. According to the research, the goal is to help teachers enhance STEM skills among students through this innovative technology-enabled approach. The study utilized design and development research methods in three phases, analyzing teachers' acceptance perspectives, designing and developing the module, and evaluating its usability. The results showed that the AR-SiGaSTEM module achieved high usability ratings and was effective in facilitating online learning.
Key Takeaways:
- The AR-SiGaSTEM module targets Form One mathematics teachers and is designed to strengthen STEM skills among students.
- The module incorporates local wisdom through creative learning approaches aligned with the curriculum.
- The study utilized the Technology Acceptance Model (TAM) questionnaire and a usability questionnaire based on constructive alignment to evaluate the module's effectiveness.
- The results showed that the AR-SiGaSTEM module achieved high usability ratings and was effective in facilitating online learning.
- The module is part of a broader initiative to develop science, technology, and innovation talents with knowledge/skills relevant to Industry 5.0, supporting Malaysia's National Science, Technology, and Innovation Policy.
- The research aims to exemplify innovative pedagogical interventions to optimize creative teaching practices across STEM subjects.
- The study included 16 STEM teachers who participated in the usability testing of the AR-SiGaSTEM module.
- The researchers identified three phases of the study: analyzing content requirements and module design, designing and developing the module, and evaluating usability.
- The module's design was based on the ASSURE instructional model, which ensures that the teaching module is well-designed and objective-aligned.
Statistics:
- The study utilized 16 STEM teachers to participant in the usability testing of the AR-SiGaSTEM module.
- The module achieved high usability ratings, with a significant proportion of teachers agreeing that well-designed, objective-aligned AR modules can effectively facilitate online learning.
- The study was published in the LUMAT journal in 2025, volume 12, issue 4.
- The article is available at https://doi-org.sdpl.idm.oclc.org/10.31129/LUMAT.12.4.2226.
Sources:
- Development and usability of a traditional game simulation module with augmented reality technology (AR-SiGaSTEM) in online learning to strengthen STEM skills among students. LUMAT, 2025,12(4).
- NewsRx. New Education Research Reported from Sultan Idris Education University [Development and usability of a traditional game simulation module with augmented reality technology (AR-SiGaSTEM) in online learning to strengthen STEM skills among students]. Education Letter. May 21, 2025; p 272.