Emerging Field of Human-Robot Interaction Leverages Game Design
Researchers at the University of Waterloo, led by Jennifer Boger, have been studying the emerging field of Human-Robot Interaction (HRI). Their research focuses on developing a novel tool, the Human-Robot Interaction Game Canvas (HRIGC), to facilitate the creation and communication of game-based HRI scenarios. The HRIGC is designed to be a generalised, fillable, and flexible framework that incorporates critical elements pertinent to both HRI and game design. The researchers aimed to aid in the conceptualisation of HRI game designs by providing a shared language and structure that can support communication and comparison across various projects.
Key Takeaways:
- The HRIGC is a novel tool designed to facilitate the creation and communication of game-based HRI scenarios, incorporating critical elements from both robotics and gameplay.
- The primary goal of the HRIGC is to aid in the conceptualisation of HRI game designs by providing a shared language and structure.
- A pilot study was conducted involving experts in the fields of HRI and game design, who provided feedback on the HRIGC's effectiveness and identified opportunities for refinement.
- Results from the study demonstrate HRIGC's potential to support the design process and offer a more systematic approach to exploring the complex interplay between game design and social robotics.
- The HRIGC was found to be a promising tool that can help simplify the design process, enable designers to delve more deeply into particulars, and support cross-communication in this interdisciplinary field.
- The research was supported by the Canada 150 Research Chairs Program.
- The research was conducted by Jennifer Boger, Shruti Chandra, and John Edison Munoz, with Shruti Chandra and John Edison Munoz serving as additional authors.
Statistics:
- The study was published in the International Journal of Social Robotics, Volume 17, Issue 8, pp. 1595-1616 (2025).
- 17% of games studied used social robots, and 83% used humanoid robots (p. 1597).
- 75% of participants found the HRIGC to be effective in simplifying the design process, while 62% found it to be effective in enabling designers to delve more deeply into particulars (p. 1605).
Sources:
- Creation and Evaluation of a Canvas To Capture, Visualise, and Assess Human-robot Games (Journal of Engineering, 2025).
- International Journal of Social Robotics (Vol. 17, Issue 8, 2025).
- Springer (www.springer.com).
- Jennifer Boger, University of Waterloo (waterloo.ca).
- Shruti Chandra, University of Waterloo (waterloo.ca).
- John Edison Munoz, University of Waterloo (waterloo.ca).