Microsoft Acquires Havok, Leading Provider of 3D Physics for Video Games

Microsoft announced the acquisition of Havok, a leading provider of 3D physics for video games, from Intel, with plans to integrate the technology into its existing suite of development tools such as DirectX 12. The acquisition is seen as a strategic move to empower developers and provide them with the tools to create immersive gaming experiences. Microsoft has stated that it will continue to license Havok's technology to the broader AAA games industry, including Sony and Nintendo consoles. The acquisition is expected to be a boon for Havok, with Microsoft's vested interest in growing support for game development.

Key Takeaways:

  • Microsoft has acquired Havok, a leading provider of 3D physics for video games, from Intel, for an undisclosed amount.
  • Havok's technology will be integrated into Microsoft's existing suite of development tools, including DirectX 12.
  • Microsoft has stated that it will continue to license Havok's technology to the broader AAA games industry, including Sony and Nintendo consoles.
  • The acquisition is expected to benefit Havok, with Microsoft's vested interest in growing support for game development.
  • Over 600 games have been created using Havok's modules, including Halo, Assassin's Creed, and The Elder Scrolls.
  • Microsoft's Azure Cloud Servers will be used to power the cloud service for game development, as demonstrated in Crackdown 3.
  • A multiplayer version of Crackdown 3 is scheduled for release in the Summer of 2016, with a full release later in the year.

Statistics:

  • Havok has partnered with over 600 games, including AAA titles like Halo, Assassin's Creed, and The Elder Scrolls.
  • Havok's technology has been used in more than 600 games, including those from Activision, EA, Ubisoft, Nintendo, Sony, and Microsoft.
  • Havok was purchased by Intel in 2007 for $110 million.
  • The acquisition of Havok is likely to be a significant investment, given the company's increased presence in the industry since its purchase by Intel.
  • Microsoft's Azure Cloud Servers are being used to power the cloud service for game development, as demonstrated in Crackdown 3.

Sources:

  • Microsoft Blog
  • IGN
  • Global Data Point
  • SyndiGate Media Inc. (Syndigate.info)