Patent Application for Playable Content Reveals Innovative Video Game Technology
A new patent application by Graziano, Anthony (San Mateo, CA, US) has been filed, proposing a method for transferring game play from a mobile device to other screens, such as a computer game console, social network, or mobile device. According to the inventor, the proposed technology enables users to share video games with others and allows for seamless transition between devices. The application describes a system that reconfigures game clips for presentation on mobile devices, enabling view-only mode for sharing and play mode for interactive experience.
Key Takeaways:
- The patent application proposes a method for transferring game play from a mobile device to other screens, including computer game consoles, social networks, or other mobile devices.
- The system uses reconfigured game clips for presentation on mobile devices, enabling view-only mode for sharing and play mode for interactive experience.
- The method allows users to share video games with others, including purchasing, joining a game network, streaming, or playing the game.
- The system includes machine learning (ML) capabilities for narrative generation related to game clips.
- A processor system is configured to present a video game on a mobile device in view-only mode, switch to enabling play of the video game, share the video game from the mobile device to another computer, and enable purchase rights related to the video game.
- A device includes at least one computer memory that stores instructions executable by a processor system to share a game clip with a mobile device using a social network.
Statistics:
- The patent application has 20 claims, including 11 method claims and 9 system claims.
- The system uses reconfigured game clips for presentation on mobile devices, enabling view-only mode for sharing and play mode for interactive experience.
- The method allows users to share video games with others, including purchasing, joining a game network, streaming, or playing the game.
Sources:
- Graziano, Anthony. Playable Content. U.S. Patent Application Number 20250303303, filed April 1, 2024, and posted October 2, 2025.
- Patent URL (for desktop use only): https://ppubs.uspto.gov/pubwebapp/external.html?q=(20250303303)&db=US-PGPUB&type=ids
- Keywords: Cyborgs, Video Game, Electronics, Machine Learning, Patent Application, Emerging Technologies.
This patent application highlights the emerging trend in innovative video game technology, enabling seamless transitions between devices and sharing experiences with others. The proposed system showcases the potential for machine learning capabilities to enhance the gaming experience, creating new possibilities for gamers.